Chet Starr wrote:Final Fantasy VII
It officially made J-RPG's huge in America. Great battle/magic system. Many great characters with different special moves. A stellar story with a awesome villian. It had a huge world to explore, side missions, and tons of fun mini games.
I put in 100 hours in a game made in 1997. It's a beautiful game.
Basically.
haha.
but if GTA defines sandbox games, and FFVII defines JRPGs (in no way am i disagreeing with this), then i believe Knights of the Old Republic (the first one) should be on this list for (in my opinion) defining the dialogue choices. As far as i know, it's the first game to actually successfully implement dialogue choices with realistic effects to what you choose to do. Morrowind had open world choices with consequences, but that was merely "i killed this guy so now i can't get his quest/am removed from the guild."
while we're on the subject, Morrowind put open world console RPGs on the map and did an amazing job with it at that, so that deserves a spot as well.